The launcher has now been properly updated. Ok there was a HUGE mix up last night in the rwgmixer which resulted in the WRONG mixer being posted on the launcher. Thank you so much for your review Space4Ace. These instructions work with ANY mod via the launcher, so please anyone, feel free to pass it along and help others wherever they are. Something isn't installing correctly, you can try these steps and see if you get better results Any ideas?Įxception: Block with name 'Butterflies_01' not found!Īt WorldBiomes.HZ (System.String ) in :0Īt WorldBiomes.GZ (Byte, System.String, , Boolean ) in :0Īt WorldBiomes.QZ (, Boolean ) in :0Īt WorldBiomes.ctor ( _genxml, Boolean _instantiateReferences) in :0Īt GameManager+LU.MoveNext () in :0Īt (IEnumerator enumerator, IntPtr returnValueAddress) in :0 I've tried a complete delete/uninstall/reinstall and I am still receiving this error. (Added on 06 August 2018) Edited Augby Space4Ace (see edit history) P.S.: Ravenhearst 4.2 is just as great, if not better. Thanks Jax and all who contributed to Ravenhearst for all the hard work… Now, it's time to start a new game with version 4.2Ĭan't wait to see Ravenhearst on Alpha 17. But of course, you want a gaming computer to play computer games, not some low grade laptop only good enough to access websites.Īll in all, great mod. People with slow, old computers will have a hard time with this one, compared to vanilla 7 Days to Die, since there's so much stuff in it. The funny thing with this mod is, I don't die in the first few days, but get wrecked later on when I get too confident. Speaking of grass (Ha Ha!) that is my one thing I don't like, the drug related stuff, it just isn't my thing, plus it's not needed at all in this game, should be replaced with something useful. Less grass is also a good thing, easier to see stuff on the ground. I love the flatter landscape you can build just about anywhere that's a problem in vanilla right now, too much elevation (I mean some roads go up 45 degrees! The minibike struggles to get up those vanilla roads). Some of the new zombies are pretty awesome I like the skeletons and other nighttime zombies a lot some look better than the vanilla zombies the animation could use some work on some of them. And there's plenty of zombies, almost unbearable at first, but once you get into it, it just feels right.įor single players, this is a slow progression mod (I hate you JAX! ), but it's not a bad thing really, just something to get used too. Nothing wrong with other mods (Starvation, Medieval for example), but I want zombies, not Tigers, rhinos and horses or a Skyrim clone. You still feel like you're playing 7 Days to Die. The negative: Too much to fit all in here! To this day, I have not found a game that I love as much as I love 7 Days to Die. I bought the game in December 2014 (A10.1, updated to A10.2 a few days later). First, I have 6666 hours played on 7 Days to Die, so I think I know the game well. I'm giving it some time for a possible fix to come forward before I convert it back to the regular AR15 animations as I really like that anim set, it fits the SCAR platform very nicely.Let's get down to it. The scar H reload sound not working seems to be a bug with that particular animation set, I don't think the devs added the trigger inside the animation to call the reload sound, as no matter what I do, I can't get the reload sound to play or any effects to be triggered with "OnReloadStart" and "OnReloadEnd". Be careful when dropping them on the ground, though, as the physics colliders are a bit funky and I'm not sure how to correct that. For now you can fix it by putting the gun that's having issues into a container, or dropping it on the ground, then picking it back up again. Thanks for the feedback! I ran into this a few times myself, wasn't 100% sure what was causing it, although in retrospect I now have a theory. No biggies for me though, but might bug others, dunno Noticed some of the weapons stay in the loading animation, ie single shotgun, double barrel.
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