![]() Though it began as mere menu, over time Meta has attempted to morph it into a sort of operating system interface. The issues there start at a fundamental level with the Quest interface. Productivity, on the other hand, generally means jumping between lots of different applications and workflows… something that Quest 2 (and Quest Pro, with its identical interface) is really bad at. And when you’re using it to play games, many of the headset’s serious usability issues are masked because generally you’re launching into a single app and then spending almost your entire session inside of it. The thing is, if you look at Quest 2 as a VR game console, it’s a pretty attractive product because it does one thing quite well: it plays VR games. While some apps are enhanced by what Quest Pro does uniquely (better passthrough and expression tracking), I’ve yet to see an app that really uses them in a way that’s indispensable, making much of the headset feel like new hardware in search of a problem to solve rather than an answer to a critical need. The second is that maybe you get lucky and somebody builds a third-party ‘killer app’ for your specific workflow.Ĭuriously, neither of these use-cases really demand the hardware that Quest Pro brings to the table. The first is by using it as a portable workspace, either by tapping into the inbuilt browser or using some sort of virtual desktop software. So there seems to be two core ways that Meta expects customers to get value from this $1,500 headset. Finding the Value Proposition Photo by Road to VR Meta seems to be banking entirely on someone else building the headset’s core enterprise functionality, at launch making Quest Pro feel like an experiment more than a product. In practice, the whole premise is undermined by a host of usability issues and a lack of high quality first-party software that delivers clear value. We are giving these builders the ability to visualize their creations in 3D while getting a sense of scale and proportion in context to the environment.” Architects, product designers, prototypers, game developers, engineers, and researchers have historically designed 3D products and experiences on 2D screens. Officially the company claims that Quest Pro is made for “builders, designers, and inventors. Instead the company is marketing some vague value proposition that Quest Pro will ‘transform the way you work’. And that’s fine, Meta really isn’t selling Quest Pro as a Quest 2 upgrade. But when you factor in the $1,500 pricetag, there’s just no way the improvements are worth the cost of admission. If you plan on gaming just like you do on Quest 2, Quest Pro is in most ways the superior device. ![]() A headset with new features that wants to transform the way you work.Quest Pro is here and brings with it some welcomed hardware improvements but a dubious value proposition that’s highly dependent on someone else making the right apps.
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